![]() We tried to translate it into Dead Cells’ fast-paced gameplay. We have 14 new weapons like Alucard’s sword, Alucard’s shield, the old classic cross.īérenger Dupré: Pretty much every weapon from Castlevania that we hadn't copied before. Since this is a roguelite, we tried to find a way to make it interesting to new players and newcomers to be introduced to this world and the new items and stuff. So, you will see Richter Belmont, Alucard, Dracula, Maria Renard, and many others that will guide you through this new storyline to basically discover the content that we included. You get this new storyline, including all of the usual suspects of the Castlevania series. It's basically twice as big as we previously released. That's something we always say, but it really is. Game Informer: Just as a brief overview, what can we expect from this Castlevania DLC?īenjamin Laulan: Well, it's our biggest DLC yet. Game Informer got the chance to speak with Evil Empire’s co-founder Benjamin Laulan and brand manager Bérenger Dupré to talk about the DLC, what we can expect from it, and what it was like working with such a beloved franchise. While Dead Cells was developed by Motion twin, the Castlevania DLC is being developed by Evil Empire, an indie studio made of ex-Motion Twin employees that have handled most of the game’s post-launch content. To take such a big leap – and to do it with the series that inspired the game in the first place – is a huge step for the indie roguelike. It came as a total surprise Castlevania hasn’t had a new release in years, and most of Dead Cells’ other collaborations never amounted to much more than referential skins and a few weapons. Motion Twin also revealed that the title's second paid DLC, Fatal Falls, is set to launch in the first quarter of 2021.During the 2022 Game Awards, the team behind Dead Cells put out an animated teaser trailer announcing that the game’s next DLC expansion would be Castlevania-themed. The duo also discussed Motion Twin's co-operative working philosophy, which the studio has described as "a direct challenge to tired old world corporate structures." The following year, Filby and designer and chief Sébastien Bénard reflected on what they learnt from the development of Dead Cells, Early Access and beyond. ![]() By the following March, when the game had launched in 1.0 on Steam and come to Nintendo Switch, it had reached one million units, with PC still being the leading platform for the indie hit.Īt GDC 2018, we caught up with marketing and communications boss Steve Filby to discuss the process of making the game and the complications that came with mixing two of the most popular genres – roguelike and Metroidvania – in the indie games space. The studio revealed that Dead Cells has sold 2.4m copies when it set up the Evil Empire company to look after the title last year.īack in May 2018, Motion Twin revealed to that the title had shifted 730,000 units during its time in Early Access. That's according to a press release from developer Motion Twin, which pegs the game as having sold around 1.1m copies since September 2019. Roguelike Metroidvania title Dead Cells has shifted more than 3.5m units since its launch back in May 2017.
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